Creating a VR-Simulator for Training in Confined Space Entry for an Industrial Company

C#

UNITY

STEAMVRPLUGIN

VIVEINPUTUTILITY

LOCALIZATION

FILOCABLE

DOTWEEN

ANIMATIONRIGGING

NET STANDARD 2.1

GIT

About the project

The business task was to prepare employees to enter confined spaces for performing repairs. The development objective was to create a realistic VR-simulator that would effectively train company employees to prepare for entering confined spaces for repair work.

people in team
of development

Tasks

Developing a realistic VR-simulator based on the customer's scenario.

Solutions

Stages  

1) Design and approval of the simulator script and its visual concept (3 days).  

2) Prototyping the scenario as part of the simulator mechanics (2 weeks).  

3) Creating the simulator scene and the visual components of the entire application—from UI to 3D objects to populate the scene (2 weeks in parallel with the scenario prototyping).  

4) Testing and revisions (2 weeks)

Outcomes

Result

Employees improve their skills and practice specific actions critical to saving the lives and health of their colleagues by training in environments that closely resemble real-life situations. This allows them to accurately perform the same actions on real objects.

Contact Us

Our Experts will get in touch with you within 24 hours

CEO of UplineSoft

Contact Us

Our Experts will get in touch with you within 24 hours

Thank you!
Your submission has been received
Something went wrong while submitting the form. Please, try again