The business objective was to provide students with greater practical skills in surgery. The development objective was to create a surgery simulator that resembles real-life conditions as closely as possible.
Developing a VR-simulator for the user to practice surgery skills as part of their training. The VR-simulator utilized "HandTracking" technology instead of the usual joystick controls, enabling the user to perform surgical actions without relying on the typical joysticks and manipulators associated with virtual reality headsets. This increases the realism of the actions and makes the material more accessible by allowing for the practice of fine motor skills.
1) Design and approval of the simulator script and its visual concept (3 days).
2) Prototyping the scenario as part of the simulator mechanics (2 weeks).
3) Creating the simulator scene and the visual components of the entire application—from UI to 3D objects to populate the scene (2 weeks in parallel with the scenario prototyping).
4) Testing and revisions (2 weeks).
Students practice surgical procedures on a virtual patient, which helps them gain a deeper understanding of the subject and refine their practical skills.